Gamers Career College

Full Semester
2021-07-05 08:00 - 10:00 UTC
The Full Semester training is a 6 week program 2 days per week 2 hours per day. Check out our calendar and get enrolled today! For more information and calendar.
Curriculum:

Standard 1: Gaming Appreciation

The student values gaming for health, enjoyment, challenge, self-expression, and/or social interaction.

Standard 2: Motor Skills

The student demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities

Standard 3: Learning Concepts

The student demonstrates understanding of movement concepts, principles,
strategies, and tactics as they apply to the learning and performance of specific
games.

Standard 4: Health Promotion and Preventative Care for Gamers

The student will comprehend concepts related to health promotion and preventative care in gamers as related to the following content areas (the content areas are not listed in any particular order):
Nutrition
Injury prevention
Personal health
Mental and emotional health
Substance abuse, misuse, abuse, and addiction

Standard 5: Access Health Information, Products, and Services

The student will demonstrate the ability to access valid health information and health-promoting products and services.

Standard 6: Self-Management

The student will demonstrate the ability to maintain health-enhancing behaviors and reduce health risks.

Standard 7: Interpersonal Communication (Personal and Social Behavior)

The student will demonstrate the ability to use interpersonal communication skills that respects self and others in online gaming settings.

Standard 8: Influence of Culture, Media, and Technology

The student will analyze the reciprocal influence of eSports, culture, media, technology, and other factors.

Standard 9: Goal-Setting and Decision-Making Skills

The student will demonstrate the ability to use goal-setting and decision-making skills to enhance gaming success

Standard 10: Active Participation

The student participates regularly in gaming activities.

Standard 11: Advocating for eSports

The student will demonstrate the ability to advocate for scholastic acceptance of e-sports.
